The Music, Science, and Society initiative researches and develops intersections between music, STEM (Science, Technology, Engineering, and Math) and STEAM (Science, Technology, Engineering, Arts, and Math). We explore how creative engagement and artistic inquiry can play a role in STEM/STEAM ranging from generating interest in STEM fields or issues to translating complex scientific concepts through musical engagement. The Music, Science, and Society initiative is primarily interested in how the combination of music and science can have a positive impact on communities and society.
Music and Media Arts MakerSpaces / Music and Media Arts Inquiry and Engagement Hubs
CITME is currently researching and developing a music and media arts makerspace on campus to connect digital culture; arts, media, and engineering; and music education students. The first phase of the project focuses on developing a culture among students and faculty to collaborate on music and media arts makerspace projects. During phase 2 we will test several projects in the context of local schools and community venues. This grant project has three primary foci: 1) blurring boundaries between and developing and supporting a culture of collaboration around music, media arts, and STEAM communities 2) demonstrating the potential and possibilities of collaboration between people with interest and expertise in music, media arts, and education 3) better understanding how to support processes of STEAM engagement and learning for future scaling across K-12 and community contexts. This project is generously funded by a Herberger Institute for Design and the Arts Research Council Seed Grant.
Find out more about our Maker Culture initiatives
Sound and Music Innovation Lab: Sound and Music Technologies Group
The Sound and Music Technologies R&D group is a component of our Sound and Music Innovation Lab (SMIL). This interdisciplinary group researches and develops instruments, interfaces, and technologies to support and advance musical engagement and learning. The Sound and Music Technologies group focuses on human-centered design solutions that contribute to sustainability and improve people’s lives.
Find out more about our Sound and Music Innovation Lab (SMIL)
Musical Coding, Programming, and Computational Thinking
CITME members and music education students involved in related projects work on coding, programming, and computational thinking in relation to music. Projects range from developing interactive music engagement with SCRATCH to programming musical environments with MAX. We seek to diversify the ways that coding and programming are addressed in school and community settings as well as to demonstrate the potential and possibilities of musical engagement and inquiry as a context for learning coding and programming.
Music, Science, and Society News
CITME recently played a role in supporting the We Are All Musical project at Spark! Mesa’s Festival of Creativity. We Are All Musical, a project curated by Evan Tobias, aimed to provide Spark! festival attendees with numerous opportunities to realize their musical potential. We Are All Musical included the following opportunities: Drum Village – People engaged […]
Sander DeVries, a masters student in music education at Arizona State, engaged in a project where he learned how to use the iPad app Lemur to design music performing and creating systems by programming graphical user interfaces. Sander developed related projects involving creating and performing music in Garageband with Lemur that he pilot tested with […]
Robert Freeman, a masters degree student in music education at Arizona State, engaged in a project where he learned how to use the application Max and developed a related series of tutorials on using Max. Max is an innovative programming language that has many potential uses for the music educator. These tutorials provide an introduction […]
Consortium member and doctoral student in music education, Ryan Bledsoe has been using AudioCubes with her sixth graders. She designed a lesson in which students play the role of researchers as they interact with the AudioCubes. Her project led to a deeper understanding of how young people interact with new technologies and offered a fascinating […]