music science and society

ASU Music Ed Alumn Awarded STEAM grant!

Congratulations to ASU Music Education Alumn, Abbie Van Klompenberg (MM ’11) on being awarded the “Growing in SC: The Future of STEAM is Here” Grant from South Carolina’s Coalition for Mathematics & Science/STEM Centers SC.

The Future of STEAM is Here grant provides $2,500 worth of classroom materials and $1,500 in professional development. Abbie’s fourth and fifth-grade students will learn about sound engineering and work with professional music producer mentors. 

Abbie is not only a graduate of the ASU Music Education program but a long-time CITME partner with experience supporting students’ music learning and engagement with technology. Learn more about one of our prior collaborations addressing digital and participatory cultures in Abbie’s music program


CITME Supports the We Are All Musical project at Spark! Mesa’s Festival of Creativity

CITME recently played a role in supporting the We Are All Musical project at Spark! Mesa’s Festival of Creativity. We Are All Musical, a project curated by Evan Tobias, aimed to provide Spark! festival attendees with numerous opportunities to realize their musical potential. 

We Are All Musical included the following opportunities:

Drum Village – People engaged in drum circles of varied musical styles throughout Spark!

Digital Music and Push Playground – People used Ableton Live, Ableton Push units, a Novation Circuit and other instruments to create, perform, and share music in a supportive environment 

STEAM Space – People designed and played music with instruments, created music by coding and programming, and engaged with interactive musical art by combining science, technology, arts, and math. 

Musical Garden – Young children and their family members played and expressed themselves through music

Make Mobile Music – People explored how they could be musical with mobile devices and music apps

The Jam Lounge – People jammed with others using electronic instruments and iPad apps

Make Hip Hop – People learned how to make beats, write rhymes and MC, and DJ with local Hip Hop group, Shining Soul

CITME supported several of these aspects of We Are All Musical by facilitating people’s engagement and developing or sharing resources for people to learn more and extend their engagement after the Spark! festival.

Learn more about We Are All Musical @ Spark! 2017

Learn more about Spark! Mesa’s Festival of Creativity 2017

Explore CITME’s initiatives around STEAM, Maker Culture, and music

Explore some of CITME’s resources for connecting STEAM, music, engagement, and learning


Tutorials for Developing Music Performing and Creating Systems with Lemur

Sander DeVries, a masters student in music education at Arizona State, engaged in a project where he learned how to use the iPad app Lemur to design music performing and creating systems by programming graphical user interfaces. Sander developed related projects involving creating and performing music in Garageband with Lemur that he pilot tested with middle school students.

Here are some of Sander’s video tutorials with connections to music teaching and learning:

Using the iPhone/iPad app Lemur to wirelessly control Ableton on a computer


Scripting and Expressions in the Lemur Editor


Creating a simple keyboard interface in the Lemur Editor





Tutorials and Personal Reflections on Learning Max Music Programming Software

Robert Freeman, a masters degree student in music education at Arizona State, engaged in a project where he learned how to use the application Max and developed a related series of tutorials on using Max. Max is an innovative programming language that has many potential uses for the music educator. These tutorials provide an introduction to the software for the novice programmer and computer user. As part of developing his understanding of MAX and ability to program patches, Robert referenced V.J. Manzo’s book Max/MSP/Jitter for Music: A practical guide to developing interactive systems for education and more

ASU students have many opportunities to engage in similar independent studies. You can watch some of Robert’s tutorial videos below:

Max Tutorial – Episode 1

Max Tutorial – Episode 2

Max Tutorial – Episode 3 Pt. 1

Max Tutorial – Episode 3 Pt. 2


Audiocubes and 6th Grade Music Students

Consortium member and doctoral student in music education, Ryan Bledsoe has been using AudioCubes with her sixth graders. She designed a lesson in which students play the role of researchers as they interact with the AudioCubes. Her project led to a deeper understanding of how young people interact with new technologies and offered a fascinating look into young people’s attitudes on research and music.


You can read all about the project on Ryan’s blog: Musical Adventures.


Katie Paetz’s Article on Using Kaossilators in the Music Clasroom

Consortium member Katie Paetz’s article entitled Ready, Set, Kaoss! was featured in the Fall 2011 issue of The TI:MES: A Publication of Technology for Music Education. Her article describes a grant-funded project in which she used technology including a kaossilator, kaoss pad, and other music technology with kindergarten students. More information, including full text of Katie’s article is available to TI:ME members at the Technology for Music Education website.

Katie found that young people treat the kaossilator as if it were any other type of classroom instrument! 

For more information about Koassilators visit the Korg home page.

Congratulations Katie!